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Unity MCP Server
Connects Unity Editor to AI coding agents to control scene hierarchies, edit scripts, inspect game objects, and manage assets.
Unity MCP Server
Unity MCP creates a bridge between AI coding agents and the Unity Editor, enabling prompt-driven game development and editor automation.
Capabilities
- Scene Hierarchy Management: Create, search, move, and modify GameObjects and components within active Unity scenes.
- Asset Processing: Import, reimport, organize, and inspect asset dependencies inside project folders.
- C# Script Control: Create C# scripts, apply component bindings, and inspect console compilation errors.
- Editor Automation: Automate repetitive Unity Editor tasks and build workflow pipelines.
Configuration
Configure your client to launch Unity MCP:
{
"mcpServers": {
"unity": {
"command": "npx",
"args": ["-y", "@coplay/unity-mcp"]
}
}
}